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////////////////////////////////////////////////////////////Gentlemen Of Fortune 2.0 Patch 2.0.1/////////////////////////////////////////////////////////////
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This patch reverts back to before the complete ship surrender feature was ported over and hopefully fixes the boarding issue seen later on in game. Hoever the
early version of the ship surrender are included and this requires testing.

////////////Change Log:
* Derfflinger waterline changed to -0.6 by---------------------------------------------------Hylie Pistof
* Crew hire costs lowered--------------------------------(currently to be tested)
* Player starting money increased to cover all starting goods and crew costs-----------(currently to be tested)
* Lyon added to class 7.
* PDN textures updated to hull1 = French, hull2 = American and hull3 = English by--------------Hylie Pistof
* Light Galleon waterline changed to -0.1, waterline changed to -1.0, Caravel waterline changed to -0.2 by---------Hylie Pistof
* Money offered for merchant trade quests reduced.
* Realistic costs switch added to money offered by store owner for merchant quests. 
* Ship USS_Constitution V2.2 added.
* Updated ship model HMS_Victory added.
* Five more 5th rate ships added, Brig_20_Gun1_18, Brig3, Hooker1, Schooner_l and the Shnyava.
* 7th rate ship "Lyon" added. 
* Bermuda upgrade for cargohold increased a little to make it more worth the time and money to do it.
* Bermuda upgrade for ship speed reduced slightly so ships can't travel faster than the wind is blowing.
* Ship upkeep costs increased.
* Price to higher crew increased.
* Letter of marque price increased.
* Compass given its own mod switch, allows the player to use realistic spyglass without been forced to use the more realistic compass. Now the player can choose if he/she wishes to use the default or realistic compass.
* Ship upkeep changes added to a mod switch, allows the player to select either the stock upkeep prices or the higher more realistic prices.
* Sail cloth, planks and rum adding at start of new games.
* Crew for hire at taverns skills lowered, forces you to be more carefull with your crew now because 1 fully trained crewmen is worth 10 crew from a tavern.
* Re-init file brought over from GOF 1.2.
* Percentage rates for ships showing up brought over from GOF 1.2.
* All ship turn rates reduced a little more.
* Wind against speeds updated for most ships (work in progress).
* Crew sizes lowered for added realism and difficulty.
* Crew experience at taverns lowered, makes you take better care of your crew as the more experienced they are the more valuable they are.
* 1st rate ships required guns reduced from 85 to 80 so more veriation between 1st rate ships could be made.
* Due to the ship rates been changed, "Neptune", "Bellon" and "Battleship" have moved up to class 1.
* Talk to ships interface. (restored from old code).
* Spontaneous Surrender. (Based on POTC build mod).
* Can board and loot surrendered ships.
* Use alternative sails color interface for pirates shipyard sail colour mod.  Also alows Emblems. (Restored from old code).
* Increasing ship performance at pirate shipyard makes sails go whiter. (using old sails upgrade textures).
* Taking a boat to another ships deck will make the captain come and talk to you himself.
* Updated Direct sail code to not shift to the next island untill notably closer, and there's no hostile or neutral ships nearby.
* Filters for store goods and store iteams set to show what you have either onboard your ship or in your back pack by default.
* Norrington and Jack's starting money is now 4000 
* Red Leg Greaves starting money is 5000
* All characters who start with a randomly generated ship, staring monery increased from 3000 to 6000.
* Increasing crew capacity at the pirates shipyard, now increases Non overloaded crew limit by 10% (as well as still increasing overloaded limit by 35%)
* Captured ships now sell for 1/3 the full price. (This was suposed to be in there but was not working)
* Selling ships at the shipyard now takes into account the cannons on the ship.  The base cost for the ship is for the base cannon loadout.  If there are better cannons, or no cannons, the price changed accordingly.  So you do not need to remove and sell your cannons first. (Updated in JA_Patch3)
* Selling a ship with crew on board, makes the crew move to the rest of your ships (if there is space).
* Option to re-enable ship surrender.
* Changed surrender code so ships are more likely to surrender to large ships and less likely to small ones.
* Cannon and Culverine ranges increased again by 100 (maximum distance is now 750 and minimum distance is 500)
* Starting goods removed (changed back to vanilla where you didn't start with any goods).
* Free starting points removed (Removed because it made gameplay more easier at the start and you didn't start with free points in vanilla).
* Cannon and Culverine HP increased slightly (to reduce the gun fall out problems).
* Filters in stores added.
* Ship Cannon State added.
* Victuals for both ships added.
* New more realistic compass textures that removes the wind and radar so you have to look and see for yourself which way the wind is blowing.
* RTBL switch added to shot type damage to masts.
* Turn rate of ships reduced alot more.


////////////Fixes:
* HMS Victory sails fixed by-----------------------------------------------------------------Hylie Pistof
* Removed all enteries for updated surrender features from GOF 1.2, and reimplemented Phillipe's version for testing.
* Lyon model updated to latest version by----------------------------------------------------Hylie Pistof
* Derfflinger high camera bug fixed by-------------------------------------------------------Hylie Pistof
* Sloop spanker fixed by---------------------------------------------------------------------Hylie Pistof
* Nightmare model updated to latest version by-----------------------------------------------Hylie Pistof
* Unicorne model updated to latest version by------------------------------------------------Hylie Pistof
* Character error messages--------------------------------(currently to be tested)
* Fixed missing musket by--------------------------------------------------------------------Buho
* Galeon_l1 GM files fixed by------------------------------------------------------------------Hylie Pistof
* Caravel1 GM files fixed by-------------------------------------------------------------------Hylie Pistof
* PDN bad rope error fixed by------------------------------------------------------------------Hylie Pistof
* Sloop2 removed because i uploaded the wrong files in 2.0.6 which included this ship when it was the Lyon that i put in her place.
* Sailor points files for Gun Boat, Bermuda Sloop, Shnyava, Sloop Cutter, Hebek, Tartane and War Tartane fixed by.---------------------------------The Woodsman
* A few bug fixes to surrender code.
* Realistic reload discription fixed by.----------------------DearthSCG
* Fixed missing file from 2.0.4, InternalSettings.H.
* Spyglass discription fixed by.------------------------------DearthSCG
* Fix to realistic encounters (now you will find them to be more like you would have expected in the caribbean).
* Pinnace gun mount error, 4 stern guns, errors stats should only be 2.
* Texture missing "Black.TGA.tx" fixed.
* Nations.init reset to vanilla (hopefully fixes the boarding problems and some other errors).
* Hannah ship model updated by.-------------------------------Hylie Pistof
* RTBL settings altered again, this time to reduce the amount of crew lost killed by balls, and make all shot types unique in what they are spacifically used for, ie. Grape shot will kill crew the quickest, balls will damage the ships hull the fastest, knipple shot will damage the sails the quickest, bombs are more of a between sot in that they will damage the sails, kill the crew and damage the sails but not as well as the spacific shot types deigned for that purpose.
* Ship "Unicorn" missing chase guns, now fixed and tested.
* Texture missing "Fenster.tga" is now fixed.
* DelletToCave.ogg file name changed because it was spelt DilletToCave.ogg so was throwing a error.
* Texture missing "bousolle.tga.tx" is now fixed.
* Texture missing "bortoutcorvette1.tga.tx" is now fixed.
* Fast Galleon aka Golden Hind gun count fixed, was 6 guns on the stern should have been 4.
* Corvette gun count on either side was 14 should have been 12, now fixed.
* Distant encounters will not accidentally bring ships close from a long way away.
* Fixed incorrectly referenced music file.
* Fixed positioning bugs in direct sail code.
* Fixed shipyard ship allocation.  This was pretty broken, and would not let most of the ships show up in the shipyard.
* Pitt's navigation skills increased, should now be able to sail a class 3 ship (should be fixed now, but still requires testing).
* Golden Hind interface imagie wasn't showing.
* Enterprise imagie wasn't showing.
* Error when using the map button with no map.
* Quest log text for the trade missions.
* bug when removing crew at tavern.
* Changed "Gun Fall Out" to "We lost a cannon!"
* Hull_upgrade 1, 2 and 3.TGA.tx was missing now added.
* Sail_upgrade 1, 2 and 3.TGA.tx was missing now added.
* Ship Empress interface imagie now done.
* Ship speak icon fixed.
* Captain Blood now becomes a pirate after taking the Arabella ship (requires testing).
* Sand texture fixed.


////////////Known Issue's:
* Ship "Empress has no crew.



///////Special Thanks:
Apoc
GOF mod team
POTC mod team
Jonathan.A
Pieter
Officerpuppy
Modernknight
Craiggo
Buho
Joe Dagger
Hylie Pistof
DearthSCG